- Splinter Cell Double Agent Save Game File Password
- Splinter Cell Double Agent Price
- Splinter Cell Double Agent Book
- Splinter Cell Save Game Location
COMPLETE MISSION WALKTHROUGH:
At the beginning of this level, you will witness an interesting scene. Some of the rebels will blow up a truck (#1). Thankfully, you're in a safe spot, so they probably won't notice you coming. You won't have to concentrate on staying in the shadows just yet. Head on to a small gate. You will have to use your lockpicking tool to open it (#2). Open the gate and hide by the crates.
Try making a few steps forward. One of the rebels will probably leave this area, so you won't have to worry about him. Instead, knock out his colleague (#1). You shouldn't have any problems performing a surprise attack. You could also try avoiding this fellow, however this would be a little risky. Turn left and start moving forward (#2). You should save your progress here, mostly because you will have an opportunity to fulfill one of the secondary objectives. It's not going to be easy, however I'm sure you'll be just fine.
Once you've reached an open area, you will have to go to a small alley that should be located on your left (#1). You are getting closer to the hostages. The objective will be to save them. Sadly, you won't be able to plan your next actions. You will have to act fast. Otherwise all of the hostages are going to be killed. If you don't want to shoot the rebels, you could hide by the crates and use the Sticky Shockers on them (#2). This is very risky, though, so I'd recommend choosing a different approach.
Quick guide to make Splinter Cell Double Agent work with your High End config. 1) Install the game from DVD and patch it till 1.02a version 2) Launch the game and configure the parameters.
If you want to deal with problems quickly, you should consider killing both guards. It would be best to lean out and take them down with your pistol (#1). You shouldn't lose any health here. Once the rebels are gone, head on to the hostage area. After that, start moving forward (#2). I'd strongly recommend that you save your game here. There are a lot of enemy troops in the area, so you'll have to be very careful.
You should be able to reach a larger road very soon. Turn left and start running (#1). It's very important, because some of the rebel soldiers are probably heading this way. You should be able to find a phone booth here. Climb up to the top of it (#2). You should be able to reach a small window from here. Enter the new building. SAVE THE GAME!
Turn right and head on to the next room. You will come across a dying soldier (#1). It's very important that you GO BACK IMMEDIATELY, because the soldiers is going to use the grenade to blow himself up. Wait for the explosion to occur. Go back to the same room and step up closer to a destroyed part of the wall (#2). Save your game once again.
This is a very challenging section of the map, so don't worry if you die or lose health here. Start off by heading on to the roof of a bus (#1). Climb down to the ground level. It's very important that you don't hesitate. Otherwise you would have been spotted by one of the rebels. Turn right and start RUNNING towards the second bus (#2). If you're lucky, you won't raise the alarm.
Once you've gone past the bus, turn right (#1). The objective here is a small tunnel. You will have to enter it as soon as possible. Remember that you can't stay in the open for too long. Once you're there, start moving forward. Additionally, make sure that you're not seen by anyone (#2). You should be able to reach the opposite end of the tunnel in a few seconds. Save the game.
You will have an opportunity to fulfill another secondary objective. Leave the tunnel and start moving towards the destroyed bus (#1). Enter it through the rear window. Make a few steps forward. As you've probably noticed, one of the civilians is trapped here. Save the woman by picking up the chair (#2).
Once the woman has been saved, you will have to follow her to a nearby house (#1). If you're lucky, none of the rebels will sell you. Once you're inside a new room, take a look around. You should be able to find a lot of interesting objects on the crates (#2), mostly grenades and rifle attachments. Make sure that you have picked them up. Additionally, save your current progress.
Exit the building and turn right. This is a difficult area of the map, so you will have to be very careful. You're not allowed to make any major mistakes. Start off by moving to a yellow car (#1). You will have to wait for the rebels to show up here. They will be standing by the truck. This will allow you to get closer to them. There are some crates on your left (#2). Use them for much needed cover.
Keep moving forward. Just as before, you may consider avoiding the rebels, however it's going to be very difficult. As a result, it's best to neutralize them right now (#1). You won't have to worry about any alarms, because they won't affect any of the given objectives. Nevertheless, it's best to organize a couple of surprise attacks (#2). You can either knock out the soldiers or kill them. You will have to reach a large junction. There are two different paths here, however I'd strongly recommend that you go left, mostly because the right path is being guarded by an enemy tank.
You will have to enter a destroyed building (#1). Keep going straight. There's only one passageway here, so you really can't get lost. You will witness a huge explosion in a few seconds. Make a few steps forward. It looks like that you have encounter a mine field (#2). Sadly, you won't be able to use your goggles. As a result, you will have to be careful here. Save your game before you decide to move on any further.
You can solve this problem using different approach methods. You could try getting through the mine field, however you would have to spend a lot of time looking at the ground (#1). There are a lot of mines here. You wouldn't be able to get too close to them. If you want to get past this section quickly, you should try using one of the carried frag grenades (#2). Thanks to that, you won't have to worry about anything else. Once the mine field has been destroyed, save the game.
You're getting closer to a large camp. That's where the rebel plans have been located. You will have to retrieve these files. You shouldn't have any major problems, HOWEVER you won't be able to stay here for too long. You will have to act quickly. Start off by moving towards the first tent (#1). Turn left. You will have to wait for the knife icon to appear on the screen (#2). Thanks to it, you will be able to cut through. Additionally, you will have to choose one of your weapons from the inventory, because you'll need it in a few seconds.
There's an enemy officer here. He is sitting by the computer, so you'll have plenty of time to take him down (#1). You can either zap him with one of the Shockers or use standard bullets. Once he's gone, step up to the computer and use it (#2). You will have to hack into the system, but you should already posses one of the upgrades, so this should be done automatically. Retrieve the plans. Now you will have to exit the tent. Go back using the same way. Save your game here.
As you've probably noticed, enemy troops have arrived in this area. As a result, you won't have much time before the rebels start patrolling this area. You will have to head on to the second tent (#1). Use the knife once again. Make a few steps forward and turn left (#2). You should be getting closer to a large antena. Stay close to the brick wall and you should be just fine. There are also other large objects here which can be used for cover.
Head on to a small gate that should be located on your right. You could consider waiting for the enemy troops to leave this area. You could also distract their attention, however this won't be necessary. You will have to reach a metal gate (#1). Open it and proceed to the antena. You should be able to locate a ladder here (#2). SAVE your game. Also, make sure that none of the rebel soldiers is heading this way.
Splinter Cell Double Agent Save Game File Password
Start moving upwards (#1). Reaching the top of this construction will take you a few seconds, however you should be quite safe along the way. Once you're at the top, you should receive some new orders. Step up closer to the sniper rifle (#2) that should be located near the sandbags. I'd strongly recommend that you save your game here.
Like I've said before, you will have to make a very important choice here. You will have to wait for Hisham to arrive (#1). You could kill him OR wait for one of the rebel soldiers to show up. If you want to save Hisham, you have to kill the second soldier (#2).
Important! It's very likely that this choice will affect the ending.
1) If you allowed the terrorists to destroy the cruise ship, you should consider saving Hisham's life. Otherwise you wouldn't be able to unlock the best possible ending of the game.
2) If you prevented the ship from being destroyed (by jamming the signal or framing Enrica), you could kill Hisham and you'd still be able to unlock each ending.
Splinter Cell Double Agent Price
Killing Hisham would also make your next Kinshasa mission a lot easier, however I wouldn't recommend doing that. It's best to try and save his life. More rebel soldiers will arrive in the building. You may consider killing them (#1), however it won't be necessary. The antenna tower is going to be destroyed in a short while (#2). Don't worry. Fisher is going to be just fine. Get ready for the final part of this mission.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Tom Clancy's Splinter Cell Double Agent for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Elite Mode[edit]
To unlock Elite Mode, complete Solo Mode on any difficulty setting.
Endings[edit]
To get the endings listed below, fill the corresponding requirement listed.
Ending A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert).
Ending B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% and destroy two of the three targets.
Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust below 33% and destroy two of the three targets.
Cheat List[edit]
Since this process involves editing a game file, you should make a backup of your file before attempting this. Also, since you’re messing with files, you’re doing so at your own risk. Head to the splintercelluser and splintercelluser1 files (which should be found under ...ubisofttom clancy’s splinter cell double agentscda-offlinesystem). Scroll down until you find an area where you can find key bindings. Bind the cheats listed below on the right for the corresponding result on the left.
- Flight mode - fly
- Invisible to NPCs - invisible 1
- Invincibility - invincible 1
- Get health - health
- Get ammunition - ammo
- No clipping mode - ghost
- Disable no clipping - walk
- Freeze enemies - playersonly
- Kill all enemies - killpawns
- Spawn airfoil round - summon echeloningredient.eringairfoilround
- Spawn flashbang - summon echeloningredient.eflashbang
- Spawn frag grenade - summon echeloningredient.efraggrenade
- Spawn smoke grenade - summon echeloningredient.esmokegrenade
- Spawn sticky camera - summon echeloningredient.estickycamera
- Spawn sticky shocker - summon echeloningredient.estickyshocker
- Spawn wallmine - summon echeloningredient.ewallmine
Hack Levels[edit]
This method is to provide you with some basic assistance in clearing a level on the 'HARD' mode or possibly so that you can just go 'GUN NUT' on any level you would like.
Go into the directory of Splinter Cell: Double Agent and locate the subdirectory 'Maps'. It will be in the offline folder, such as ...SCDASCDA-OfflineMaps
Open the *.INI file corresponding to the level you would like to modify. For example, if you want to alter the Ellsworth Penitentary stage, you would edit the ...SCDA-OfflineMaps02_Jail_01.ini
Inside the INI file, locate the string
'// STANDARD EQUIPMENT '
You can change the starting equipment Fisher has by altering the values. For example, StickyCamera=0 can be changed to anything you want. If you need a list of equipment, scan the INI files of the other missions and simply copy/paste. Save the file as an INI file and boot the game.
For advanced users, it is possible to modify the outcome of certain events. For example, if you choose to provide yourself a weapon in one of the 'JBA HQ' maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing the string variable 'MainGunType=EMainGunType_NoMainGun' to 'MainGunType=EMainGunType_EF2000'.
You can also modify the INI file located in the game's 'System' directory labeled TrustEvents.ini. Inside the file you will find the reward system for completing or failing objectives. Using the above JBA HQ map as an example, you can modify the event: 'Terrorist disabled' from having a '-100' effect on JBA trust to a '+100' effect on JBA trust by simply removing the ' - ' (minus sign) before the 100. So the understanding here should be that now when the AI sees you blow somebody’s brains out with the FN F2000, they love you for it.
Splinter Cell Double Agent Book
Continue to experiment with events and weapon settings. The only thing to remember is that you M UST also modify what 'ANIMS'(Animations) are loaded when the level loads. Failure to have the system load the animations for Sam drawing the weapon from his back can cause a level to crash.
I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. This particular mission under the variable: '[Echelon.EchelonLevelInfo]' excludes very few animations from loading and therefore will work with most levels. The more things you exclude from loading the more likely it is that the level may crash or will not load correctly. ENJOY!
Submitted by 4K1R4 (Akira_4)